Roll 'n' Jump
Instructions :
Installation
Comment jouer
Utilisation du générateur de modules
Modules :
Stucture de l’application
Main
Background
Conf
Gameloop
Item
Key
Lang
Menu
Platforms
Player
Score
Sprites
Utilities
Worldgen
Roll 'n' Jump
»
Index
Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
A
acc (attribut rollnjump.item.Item)
(attribut rollnjump.player.Player)
add_to_group() (dans le module rollnjump.utilities)
alive (attribut rollnjump.player.Player)
ASSETS (dans le module rollnjump.conf)
AVAILABLE (dans le module rollnjump.lang)
B
BAT_IMG (dans le module rollnjump.sprites)
BLACK (dans le module rollnjump.conf)
BlueSky (dans le module rollnjump.conf)
Button (classe dans rollnjump.menu)
ButtonImage (classe dans rollnjump.menu)
ButtonText (classe dans rollnjump.menu)
C
CAPT (dans le module rollnjump.conf)
CAPT_PLYR (dans le module rollnjump.conf)
changbuttonslang() (dans le module rollnjump.lang)
change_state() (méthode rollnjump.player.Player)
changlang() (méthode rollnjump.menu.ButtonImage)
CHARS_CAP (dans le module rollnjump.menu)
CHARS_LOW (dans le module rollnjump.menu)
click() (méthode rollnjump.menu.Button)
Cloud (classe dans rollnjump.background)
clouds (dans le module rollnjump.sprites)
collide() (dans le module rollnjump.utilities)
collide_group() (dans le module rollnjump.utilities)
COLORS (dans le module rollnjump.conf)
COLORSTRAD (dans le module rollnjump.conf)
commands_button (dans le module rollnjump.menu)
contact() (dans le module rollnjump.utilities)
create_rect() (dans le module rollnjump.utilities)
credits_button (dans le module rollnjump.menu)
D
deselect() (méthode rollnjump.menu.InputZone)
dim (attribut rollnjump.platforms.Platform)
DISPLAYSURF (dans le module rollnjump.conf)
draw_rect() (dans le module rollnjump.utilities)
E
end_item() (méthode rollnjump.player.Player)
event_handling() (dans le module rollnjump.gameloop)
F
FILE (dans le module rollnjump.key)
(dans le module rollnjump.lang)
FLAG_creation (attribut rollnjump.utilities.GameObject)
FLAG_ITEM (dans le module rollnjump.conf)
FLAG_JUMP (attribut rollnjump.player.Player)
FLAG_JUMP_2 (attribut rollnjump.player.Player)
FLAG_MUSIC (dans le module rollnjump.conf)
flagbutton (dans le module rollnjump.menu)
font (attribut rollnjump.menu.InputZone)
font() (dans le module rollnjump.utilities)
FONT_PIXEL (dans le module rollnjump.menu)
FRAMES (dans le module rollnjump.conf)
G
G (dans le module rollnjump.conf)
GameObject (classe dans rollnjump.utilities)
genere_module() (dans le module rollnjump.worldgen)
get_events() (dans le module rollnjump.utilities)
get_keys() (dans le module rollnjump.key)
get_lang() (dans le module rollnjump.lang)
get_last_best_score() (dans le module rollnjump.score)
get_scores() (dans le module rollnjump.score)
get_screen_size() (dans le module rollnjump.utilities)
GREY (dans le module rollnjump.conf)
Ground (classe dans rollnjump.platforms)
ground (dans le module rollnjump.sprites)
GROUND_HEIGHT (dans le module rollnjump.sprites)
GROUND_IMG (dans le module rollnjump.sprites)
GROUND_WIDTH (dans le module rollnjump.sprites)
group_sprite_define() (dans le module rollnjump.utilities)
H
height (attribut rollnjump.item.Item)
(attribut rollnjump.player.Player)
HIGHSCORES_FONT_SIZE (dans le module rollnjump.conf)
HOVER (dans le module rollnjump.conf)
I
IDLE (dans le module rollnjump.conf)
image (attribut rollnjump.menu.ButtonImage)
(attribut rollnjump.utilities.GameObject)
image_hover (attribut rollnjump.menu.ButtonImage)
images (attribut rollnjump.player.Player)
img (attribut rollnjump.player.Player)
img_dict (dans le module rollnjump.sprites)
in_death_position() (méthode rollnjump.player.Player)
INDICBUTTON (dans le module rollnjump.menu)
init_best_score() (dans le module rollnjump.score)
init_com() (dans le module rollnjump.key)
init_lang() (dans le module rollnjump.lang)
init_modules() (dans le module rollnjump.worldgen)
initgen() (dans le module rollnjump.worldgen)
INITIAL_SPEED (dans le module rollnjump.conf)
initialization() (dans le module rollnjump.main)
initialize_clock() (dans le module rollnjump.utilities)
initialize_window() (dans le module rollnjump.utilities)
input (attribut rollnjump.menu.InputZone)
INPUT_FONT_SIZE (dans le module rollnjump.conf)
InputZone (classe dans rollnjump.menu)
Item (classe dans rollnjump.item)
ITEM_PROBA_MAX (dans le module rollnjump.conf)
ITEM_PROBA_MIN (dans le module rollnjump.conf)
ITEM_TIME (dans le module rollnjump.conf)
ITEMS (dans le module rollnjump.item)
items (dans le module rollnjump.sprites)
J
jump() (méthode rollnjump.player.Player)
JUMP_KEYS (dans le module rollnjump.player)
K
K_BACKSPACE (dans le module rollnjump.utilities)
K_RETURN (dans le module rollnjump.utilities)
K_s (dans le module rollnjump.utilities)
K_SPACE (dans le module rollnjump.utilities)
K_u (dans le module rollnjump.utilities)
KEYDOWN (dans le module rollnjump.utilities)
keyname() (dans le module rollnjump.utilities)
L
lang (attribut rollnjump.menu.ButtonImage)
LANG (dans le module rollnjump.conf)
language_button (dans le module rollnjump.menu)
listdir() (dans le module rollnjump.sprites)
load_image() (dans le module rollnjump.utilities)
load_music() (dans le module rollnjump.utilities)
M
main() (dans le module rollnjump.main)
main_loop() (dans le module rollnjump.gameloop)
maj() (dans le module rollnjump.score)
make_event() (dans le module rollnjump.utilities)
MAX_JUMP (dans le module rollnjump.worldgen)
modifybutton (dans le module rollnjump.key)
module
rollnjump.background
rollnjump.gameloop
rollnjump.item
rollnjump.key
rollnjump.lang
rollnjump.main
rollnjump.menu
rollnjump.platforms
rollnjump.player
rollnjump.score
rollnjump.sprites
rollnjump.utilities
rollnjump.worldgen
MODULES (dans le module rollnjump.conf)
modules (dans le module rollnjump.worldgen)
mouse_on_button() (dans le module rollnjump.menu)
mouse_pos() (dans le module rollnjump.utilities)
MOUSEBUTTONDOWN (dans le module rollnjump.utilities)
move() (méthode rollnjump.player.Player)
multi_button (dans le module rollnjump.menu)
MULTIMENU (dans le module rollnjump.menu)
multiplayer_button (dans le module rollnjump.menu)
MUSIC (dans le module rollnjump.conf)
N
NAMEASK (dans le module rollnjump.score)
Names (dans le module rollnjump.sprites)
NB_PLAYERS (dans le module rollnjump.conf)
NB_PLAYERS_MAX (dans le module rollnjump.conf)
NEW_ITEM_TIME (dans le module rollnjump.conf)
NOSCORES (dans le module rollnjump.menu)
O
oneplayer_button (dans le module rollnjump.menu)
onlyalphanum() (dans le module rollnjump.utilities)
onlydigits() (dans le module rollnjump.utilities)
P
pause_music() (dans le module rollnjump.utilities)
Platform (classe dans rollnjump.platforms)
platform_creation() (dans le module rollnjump.worldgen)
play_music() (dans le module rollnjump.utilities)
Player (classe dans rollnjump.player)
PLAYER (dans le module rollnjump.score)
PLTFRM_IMG (dans le module rollnjump.sprites)
pos (attribut rollnjump.player.Player)
(attribut rollnjump.utilities.GameObject)
position (attribut rollnjump.menu.Button)
print() (méthode rollnjump.menu.ButtonImage)
(méthode rollnjump.menu.ButtonText)
(méthode rollnjump.menu.InputZone)
print_image() (dans le module rollnjump.menu)
print_text() (dans le module rollnjump.menu)
Q
QUIT (dans le module rollnjump.utilities)
quit_game() (dans le module rollnjump.utilities)
R
read() (méthode rollnjump.menu.InputZone)
records_button (dans le module rollnjump.menu)
rect (attribut rollnjump.menu.Button)
(attribut rollnjump.player.Player)
(attribut rollnjump.utilities.GameObject)
reset_world() (dans le module rollnjump.gameloop)
resize() (dans le module rollnjump.utilities)
(méthode rollnjump.player.Player)
resize_list() (dans le module rollnjump.utilities)
resize_window() (dans le module rollnjump.utilities)
restart_button (dans le module rollnjump.menu)
RESULT_FONT_SIZE (dans le module rollnjump.conf)
return_button (dans le module rollnjump.menu)
rollnjump.background
module
rollnjump.gameloop
module
rollnjump.item
module
rollnjump.key
module
rollnjump.lang
module
rollnjump.main
module
rollnjump.menu
module
rollnjump.platforms
module
rollnjump.player
module
rollnjump.score
module
rollnjump.sprites
module
rollnjump.utilities
module
rollnjump.worldgen
module
S
scaled_mouse_pos() (dans le module rollnjump.menu)
score() (dans le module rollnjump.score)
score_endgame() (dans le module rollnjump.score)
SCORE_FONT_SIZE (dans le module rollnjump.conf)
SCORES (dans le module rollnjump.conf)
scroll (attribut rollnjump.utilities.GameObject)
SECONDS (dans le module rollnjump.conf)
select() (méthode rollnjump.menu.InputZone)
selescted (attribut rollnjump.menu.InputZone)
set_best_score() (dans le module rollnjump.score)
set_keys() (dans le module rollnjump.key)
set_lang() (dans le module rollnjump.lang)
settings_button (dans le module rollnjump.menu)
size (attribut rollnjump.menu.Button)
SIZE (dans le module rollnjump.conf)
SIZE_FACTOR (dans le module rollnjump.conf)
sound_button (dans le module rollnjump.menu)
SPEED (dans le module rollnjump.conf)
Sprite (dans le module rollnjump.utilities)
SRC (dans le module rollnjump.conf)
start_button (dans le module rollnjump.menu)
state (attribut rollnjump.player.Player)
State (classe dans rollnjump.conf)
STATE (dans le module rollnjump.conf)
stop_creation() (méthode rollnjump.platforms.Ground)
stop_ground() (dans le module rollnjump.worldgen)
T
text (attribut rollnjump.menu.ButtonText)
TEXT_FONT_SIZE (dans le module rollnjump.conf)
text_position (attribut rollnjump.menu.ButtonText)
(attribut rollnjump.menu.InputZone)
timer (attribut rollnjump.player.Player)
Tree (classe dans rollnjump.background)
trees (dans le module rollnjump.sprites)
type (attribut rollnjump.item.Item)
U
UI (dans le module rollnjump.conf)
unpause_music() (dans le module rollnjump.utilities)
update() (dans le module rollnjump.worldgen)
(méthode rollnjump.background.Cloud)
(méthode rollnjump.background.Tree)
(méthode rollnjump.item.Item)
(méthode rollnjump.platforms.Ground)
(méthode rollnjump.utilities.GameObject)
update_pos_vel() (dans le module rollnjump.utilities)
update_screen() (dans le module rollnjump.utilities)
V
V_ITEM (dans le module rollnjump.conf)
V_JMP (dans le module rollnjump.conf)
Vec (dans le module rollnjump.utilities)
vel (attribut rollnjump.item.Item)
(attribut rollnjump.player.Player)
VIDEORESIZE (dans le module rollnjump.utilities)
W
WHITE (dans le module rollnjump.conf)
width (attribut rollnjump.item.Item)
(attribut rollnjump.player.Player)
WINDOWSURF (dans le module rollnjump.conf)
WINNER (dans le module rollnjump.player)
winner_endgame() (dans le module rollnjump.score)